Pre-Production Done
Start: [Today] — End: +30 Days
Design docs, game concept, visual target, core loop
Blockout Maps & Prototypes In Progress
+31 Days — +75 Days
Build test maps, whitebox environments, establish movement/combat feel
Core Mechanics Development Not Started
+76 Days — +135 Days
Implement combat, shard-switching, attunement system
First Playable (Vertical Slice) Not Started
+136 Days — +165 Days
Basic UI, combat, single map, testable state
Story & World Design Not Started
+166 Days — +210 Days
Write lore, quests, dialogue, map flow
Environment Art & Level Design Not Started
+211 Days — +285 Days
Model, texture, and populate maps
Multiplayer Networking Setup Not Started
+286 Days — +330 Days
Mirror or FishNet implementation, lobby & match start logic
UI/UX Polish Not Started
+331 Days — +360 Days
Final HUD, menus, pause screens
Sound, Music & VFX Not Started
+361 Days — +390 Days
Placeholders replaced with final effects, transitions
Beta Playtesting Not Started
+391 Days — +420 Days
Gather feedback on PvP and solo campaign
Final Polish & Optimization Not Started
+421 Days — +450 Days
Bug fixing, performance, controller support
Marketing & Steam Page Prep Not Started
+451 Days — +471 Days
Trailer, screenshots, copywriting
Launch Not Started
+472 Days — +479 Days
Push to Steam, promote, manage release